May 10, 2006, 09:12 PM // 21:12
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#21
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Factions by the faster leveling up and less grinding, i don't want to waste 50 hours just to get to the part where i have fun.
Prophecies for the quests with skills as a reward, damn i miss that, buying skills is simply too expensive.
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May 10, 2006, 09:14 PM // 21:14
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#22
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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For me Prophecies as well more to do like solo farming and it is more layed out.Factions seems like I am in down town traffic and can't go here or there not open enough.
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May 10, 2006, 09:15 PM // 21:15
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#23
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Krytan Explorer
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Quote:
Originally Posted by The truth itself
Factions by the faster leveling up and less grinding, i don't want to waste 50 hours just to get to the part where i have fun.
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LOL, until you finish the storyline a half hour later, and want to do the "elite" missions for fun. Then, you'd better get ready to grind like never before.
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May 10, 2006, 09:30 PM // 21:30
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#24
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Krytan Explorer
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Factions. No contest.
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May 10, 2006, 10:12 PM // 22:12
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#25
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Krytan Explorer
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Quote:
Originally Posted by xelloss12
Factions. Level grinding in prophecies was just boring.
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don't you dare use the term level grind in guildwars unless you are a complete idiot you can get to level 20 fast
i would like to seea game with less level grinding that guildwars if you can find one!
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May 10, 2006, 10:40 PM // 22:40
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#26
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Ascalonian Squire
Join Date: Apr 2006
Guild: Yaks Benders
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Quote:
Originally Posted by Viruzzz
don't you dare use the term level grind in guildwars unless you are a complete idiot you can get to level 20 fast
i would like to seea game with less level grinding that guildwars if you can find one!
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Tetris?
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May 11, 2006, 03:46 AM // 03:46
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#27
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Ascalonian Squire
Join Date: Oct 2005
Guild: Banhammer
Profession: R/E
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Quote:
Originally Posted by Viruzzz
don't you dare use the term level grind in guildwars unless you are a complete idiot you can get to level 20 fast
i would like to seea game with less level grinding that guildwars if you can find one!
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Yes, I can find a game with less level grinding than Guild Wars: Prophecies, it's called Guild Wars: Factions.
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May 11, 2006, 04:11 AM // 04:11
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#28
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Academy Page
Join Date: Jun 2005
Location: New Zealand
Guild: Evo Crushinators Of Doom(ECOD)
Profession: R/E
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I am enjoying Factions immensly at the moment, but there is no way to say that it is my favourite of the two. I mean, I have only been playing it for a few weeks now, but Prophecies I have been playing for over a year. It's a big ask for Factions to overtake Prophecies in that amount of time, no matter how good it is. I mean, Anet used that year to refine/tinker with/polish Prophecies, they probably will do the same with Factions. Time will tell tho, whether I change my opinion or if the next installment changes everything....
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May 11, 2006, 04:17 AM // 04:17
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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prophecies, ez levels and short game like factions... not too fun. Also i just HATE the look of cantha, it doesnt look as asian as i thought, more like a ghetto in post WW2 germany.
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May 11, 2006, 04:34 AM // 04:34
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#30
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Desert Nomad
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Prophecies, definitely.
I would say Factions, but it introduced some awful game mechanics which kills it for me (such as locked gates and access to elite missions).
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May 11, 2006, 04:47 AM // 04:47
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#31
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Academy Page
Join Date: Nov 2005
Guild: Xen of Onslaught
Profession: Mo/Me
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They are both the same game. Why would I make such a false choice?
I played EQ for 4 years and they came out with 6-7 expansions during that time (I think they are up to - what - 11?). My favorite expansion was Ruins of Kunark, but it's still EQ. And in that game I had to buy the expansion AND pay a monthly fee.
So we have it pretty darn good in GW - an expansion, no monthly fee, and a great game.
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May 11, 2006, 05:57 AM // 05:57
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#32
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Krytan Explorer
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Quote:
Originally Posted by Merry Madrigal
They are both the same game. Why would I make such a false choice?
I played EQ for 4 years and they came out with 6-7 expansions during that time (I think they are up to - what - 11?). My favorite expansion was Ruins of Kunark, but it's still EQ. And in that game I had to buy the expansion AND pay a monthly fee.
So we have it pretty darn good in GW - an expansion, no monthly fee, and a great game.
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If it's an expansion, why is it full-price?
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May 11, 2006, 05:58 AM // 05:58
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#33
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Banned
Join Date: May 2006
Guild: Edge of Extinction [EOE]
Profession: N/Mo
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Prophecies had more meaning to it IMO. Longer, ToA, etc. Factions has a disappointing 12v12 (which was pretty good in the FPE), but has beautiful maps. Still, I BELIVE content > eye candy, but who am I, lol?
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May 11, 2006, 06:38 AM // 06:38
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#34
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Academy Page
Join Date: Jul 2005
Guild: No guild as yet
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Prophecies by far for me. I don't PvP much so I can't really comment on that but the PvE in Factions seems rushed and poorly thought out. Prophecies PvE is in a different league.
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May 11, 2006, 07:38 AM // 07:38
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#35
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Gathering Of Tweakers [GOT]
Profession: Mo/Me
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Prophecies, more game for the money.
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May 11, 2006, 08:34 AM // 08:34
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#36
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Academy Page
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Guild Wars
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May 11, 2006, 08:43 AM // 08:43
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#37
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Krytan Explorer
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prophecies easily, factions as an items addon pack is good (if not expensive) but as a game is terrible
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May 11, 2006, 09:10 AM // 09:10
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#38
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Frost Gate Guardian
Join Date: Jan 2006
Location: England
Profession: Me/N
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Quote:
Originally Posted by led-zep
prophecies easily, factions as an items addon pack is good (if not expensive) but as a game is terrible
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QFT. Sad but very true.
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May 11, 2006, 09:30 AM // 09:30
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#39
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I agree that it's more interesting to play Prophecies and that Factions may be a little... Bland on the content side.
However, what I mainly didn't like about Prophecies was the many difference stories. I mean, I loved the difference environments but I had to get into a story involving dwarves, one involving myself and another involving Mursaat, along understanding the story revolving around Ascalon.
I wish they'd have gone really in-depth with a few of the stories in Prophecies instead of bunching up all their good ideas in one installment. They went in-depth with Factions, sadly though, the story was just bad.
But on the other hand, I think Anet has to get an idea of what we want; Guildwars is an innovative game and the whole "no monthly fee, many expansion"-idea definately is.
Once Anet gets a hang of what we like (graphics, story and no grind), the chapters will be better and more... fuller.
Prophecies was the first; Worked out very well. We liked it. Factions was the first expansion; Had the graphics part down good, but failed on the story and content. By chapter 3 we'll see some new stuff, and hopefully Anet has learned from Factions and made a better expansion.
I say give them some time... Factions wasn't all it was blown up to be, but Anet listenes to us.
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May 11, 2006, 09:32 AM // 09:32
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#40
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Academy Page
Join Date: Apr 2006
Guild: Alliance of Xen
Profession: R/Me
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Imagine Prophecies without FoW, UW, New Tombs, or SF and then compare them. Factions has way more content post-lvl20, where Prophecies draws out the process of getting to level 20. The result, more areas to go back and play over again with acceptable rewards. In Prophecies 75% of the game was useless to play after lvl20 because you didn't get any xp and the drops pretty much sucked. In Factions most of the explorable areas are about the same dificulty and have relatively similar drops.
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